Tribute horizontal-scrolling videogame done by me and 4 other students of CITM
Terrassa (Catalonia, Spain).
2D Platform videogame developed by a 2 people team, as a final project for the "Videogame Development" subject.
Strategy game, that combines elements of
deckbuilding and tower defence based on
the mythic "Command and Conquere: Red Alert 2".
WEED IT ALL!
TENGAI
2D Platform videogame developed by a 2 people team, as a final project fot the "Videogame Development" subject.
Tribute horizontal-scrolling videogame done by me and 4 other students of CITM
Terrassa (Catalonia, Spain).
THE WITCHER: A BARD'S TALE
In this game players will take the role of Geralt and Yennefer, on their quest to rescue Ciri.
The game will introduce a series of “relics”, objects that when grabbed, will improve one of the existing combos (making it stun, do fire damage, etc.).
By shifting what combos do in each game, the player will be incentivized to use different combos, which in the long will traduce into knowledge of what each combo does.
The player will end up mastering its character, each time being able to complete their adventure with faster times and better scores.
This game was developed by a full class of videogame students at CITM university.
It helped us simulate how is it to create a project on a videogame studio.

The Witcher: A Bard's Tale Trailer
The Witcher: A Bard's Tale is a Beat 'em up and Hack and Slash cooperative adventure game, where you will play the role of Geralt the Rivia and Yennefer of Vengerberg, on their quest to rescue Ciri.
It is the most ambitious project that I have done to date. It involved a full class of 40 students, all of them separated on three different groups, an each one of them having each own role inside the big team.
INDIVIDUAL CONTRIBUTION
During all the project development I have worked as a part of the Art team.
I was designed as a Concept Artist, so I have worked creating the designs and concepts of all the different enemies implemented in the game.
Afterwards, I focused on the development of 2D and 3D particles used for the ambientation of the different levels and characters attacks and the creation of set of UI elements u such as menus, icons, panels...

BLUE ALERT
GAMEPLAY TRAILER

Trailer gameplay
CINEMATIC TRAILER

Blue alert Trailer
Command and Conquer: Blue Alert is a strategy game that combines elements of Deck-building and Tower Defense, the goal of the game is to simplify the classic strategy of an RTS to the point where it becomes an accessible game for a casual player, looking for fast games.
The game consists of two phases; the military strategy phase where the player builds his army, improves it and decides where to attack, and then, there is the combat phase, where the player deploys his units to attack the enemy’s core.
INDIVIDUAL CONTRIBUTION
As the member in charge of the development of the artistic part of the game, I’ve created all the visual aspects interactive and non interactive elements such as menus, buttons, sliders, combat maps, the teams logo…

RAINBOW NEKO ENGINE

RainbowNeko Engine Teaser
In order to make our Engine easy to understand, we decided to use the ImGui library, which helped us through the Engine creation process. With it we created an easy-to-use UI, divided in different panels, each of them with their own functions. To give the user more interaction with the Engine, all the panels composition is made using the docking sistem which let the user change the panels organization, as he/she wishes.
Inside the Engine we have included a Panel where you can see all the assets that we have in our library folder.
INDIVIDUAL CONTRIBUTION
-
Mouse Picking
-
Panel Game
-
Scene Guizmos
-
Engine Icons
-
Timer
-
Start, pause and tick
-
ImGui panels
TRINITY'S JOURNEY

Video final
In 'Trinity's Journey' you are in charge to control Trinity, a warrior, whose mision is to escape from the caves she's been locked in.
The main difficulties that we had to face during the development of the game were, the pathfinding of the enemies and the impementation of new and innovative mechanics.
INDIVIDUAL CONTRIBUTION
-
Load & Save enemies
-
Created Structure enemies
-
Calculate Pathfinding
-
Enemies positions
-
Brofiler
-
Enemies Spritesheet
-
UML
TENGAI
![Sengoku Blade [v 1.0]](https://i.ytimg.com/vi/uXNPKrgCkxk/hqdefault.jpg)
Sengoku Blade [v 1.0]
The game is set in a futuristic version of feudal Japan that features traditional ninjas and steam-driven weapons. There are five playable characters (and two hidden ones).
INDIVIDUAL CONTRIBUTION
Each member of the grup had assigned a main rol inside of the team. I was in charged of the art and design part, which meaned that I had to take care of the sprites(charcaters, enemies, objects, backgrounds), their animations, parallax...
asas