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TRINITY'S JOURNEY
In 'Trinity's Journey' you are in charge to control Trinity, a warrior, whose mision is to escape from the caves she's been locked in.
'Trinity's' is a 2D Platform videogame developed by Laia Martinez and Alex Morales, two students of CITM Terrassa(Barcelona, Spain), as a final project for the "Videogame Development" subject.
The main difficulties that we had to face during the development of the game were, the pathfinding of the enemies and the impementation of new and innovative mechanics.

Innovations
A few innovations that we have implemented in the videogame are:
Cling: When the player jumps towards the vines, it can hang from the wall, and if the space bar is pressed, the player jumps.
Go down through platforms: When the player is standing on a platform, it can go down if the letter D is pressed.
Volume Up & Down: The player decides the volume of the music that is playing using the + and - keys on the numeric keypad.
Main Core Subsystems of the game
A few innovations that we have implemented in the videogame are:
Cling: When the player jumps towards the vines, it can hang from the wall, and if the space bar is pressed, the player jumps.
Go down through platforms: When the player is standing on a platform, it can go down if the letter D is pressed.
Volume Up & Down: The player decides the volume of the music that is playing using the + and - keys on the numeric keypad.
Our code is based on a structure of modules. The main module j1App.cpp is the leader of all the other modules so it is in charge to call all the awakes, preupdates, updates, postupdates and cleanups of all the other modules.
For a better structure our professor thaught us how to organized not only the modules, but also the entities of the game such as the player, enemies, particles... and the UI system that englobes all the menus, buttons...
Level 1
Maps

Anchor 3
Level 2

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